fascinating events for the students. The high schoolers learned about the role of automation in device design! how to conduct laboratory research! and what kinds of projects the current students of the lab are working on. Then! under the guidance of lab engineer Evgeny Lezhnev! they had the opportunity to design a simple robot—an autonomous wheeled platform—and programme it to move along a given line.
FCN: The Computer Game as an Art Form Smart Glasses and Artificial Intelligence
lass=”yoast-text-mark” />>The Faculty of Computer Science hosted two blocks of the event: one block dealt with immersive technologies (from computer games to virtual reality)! while the other introduced students to programme development and machine learning.
In the first block! participants subscribe to an email newsletter via a chatbot learned everything there is to know about ‘serious games’! i.e.! virtual simulators. In classes! professional game designers focused on the use of new technology in the industry. Maria Kochakova! game scriptwriter and narrative designer of the company! Narratorika! discussed what it is like to work in her field and how to create a computer game: she explained how the plot works and what techniques a game developer should know how to use.
Kirill Zolovkin a leading game designer at OctoBox
Interactive! led students through the plotline of the where do you feel comfortable? game! Gripper! in order to demonstrate how to tell a story in a computer game. ‘text services The classes with the students are not just a series of lectures! but an important sign—we began talking about narrative in games not only among professionals! but also in a language that is accessible to younger students!’ he says. ‘We hope that with the support of the HSE! we will be able to conduct more events like this that combine skills that are both fun and useful: how to create a game while telling a story in a modern format. I believe that in the next five years there will be many new! original! and smart games based on Russian culture. The 21st century may well become the same breakthrough time for Russian games as the 19th century was for literature.’